Valve and Epic take opposite stance on NFTs

Valve is one of the most popular gaming platform that allows the distribution of the digital gaming industry. Valve hosts some of the biggest games in the industry and as such is a highly used platform. Different developers use the platform and upload their games for the masses.

Valve has come forward to take a very harsh stand against the blockchain and NFT market. Valve has plans to remove NFT and blockchain based apps from its platform. This surely is quite a blow to the future of NFT in the gaming world. On the other hand, the CEO of Epic Games was very quick to react and said that Epic games would allow NFT and blockchain based games on their network. He said that Epic games are not using the technology but they are always open to new things.

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Although this whole thing had been done quietly, Verge published a report in which it was shown that a new rule has been added to the guidelines for the developers about what they can’t publish which stated that the

“Applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs.” The rule was published in “What you shouldn’t publish on Steam” page.

Twim Sweeny, the CEO of Epic Games was very quick to react this whole scenario and took the total opposite approach. He said that even though they are not using the technology themselves, they welcome the innovation. If the use is done according to the law then they accept it. While quoting a tweet of Verge about Epic and Blockchain, he said:

“Epic Games Store will welcome games that make use of blockchain tech provided they follow the relevant laws, disclose their terms, and are age-rated by an appropriate group. Though Epic’s not using crypto in our games, we welcome innovation in the areas of technology and finance.”

Outside of Epic and Steam there are many different platforms and games that use blockchain technology. Axie Infinity is probably the most played blockchain game. It was developed by a Vietnamese Studio “Sky Mavis” and boast around an audience of 2 million people.

Although Steam banning NFT based games is certainly a blow to the future but Epic games surely has taken a good step. I wouldn’t be surprised if Epic games started using blockchain to develop their own games in the future.

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